Consider the requirements for acoustically simulating a concert hall or other listening space. Suppose we only need the response at one or more discrete listening points in space (``ears'') due to one or more discrete point sources of acoustic energy.
First, as discussed in §1.2, the direct signal
propagating from a sound source to a listener's ear can be simulated
using a single delay line in series with an attenuation scaling or
lowpass filter. Second, each sound ray arriving at the listening
point via one or more reflections can be simulated using a
delay-line and some scale factor (or filter). Two rays create a
feedforward comb filter, like the one in
Fig.1.8 on
page
. More generally, a
tapped delay line FIR filter
as shown in Fig.1.13, can simulate
many reflections. Each tap brings out one echo at the appropriate
delay and gain, and each tap can be independently filtered to simulate
air absorption and lossy reflections. In principle, tapped delay
lines can accurately simulate any reverberant environment,
because reverberation really does consist of many paths of acoustic
propagation from each source to each listening point. As we will see,
the only limitations of a tapped delay line are (1) it is
expensive computationally relative to other techniques, (2) it
handles only one ``point to point'' transfer function, i.e., from one
point-source to one ear,3.1 and (3) it should be changed when the source, listener, or
anything in the room moves.