[Under Unix environment]
[cmn31 unjung] ~> chmod u+x wave2lisp
[cmn31 unjung] ~> ~/sms/wave2lisp /usr/ccrma/snd/fujishim/mus220b/l-uaa-mix2.aiff
-----------------------------------------------
filename
** The analyzed sound files are located in '/usr/ccrma/snd/fujishim/mus220b/sms'
directory.
converting /usr/ccrma/snd/fujishim/mus220b/l-uaa-mix3.aiff to ~/wave2lisp_work21061.snd...
done.
doing smsAnal with parameters for filetype = a = ...
(This takes tens of minutes)
0.00 0.17 0.33 0.50 0.67 0.83 1.00 1.17 1.33 1.50 1.67 1.83 2.00 2.17 2.33
2.50 2.67 2.83 3.00 3.17 3.33 3.50 3.67 3.83 4.00 4.17 4.33 4.50 4.67 4.83
5.00 5.17 mv: `/user/u/unjung/l-uaa-mix3.lisp' and `./l-uaa-mix3.lisp' are
the same file
mv: `/user/u/unjung/l-uaa-mix3.sms' and `./l-uaa-mix3.sms' are the
same file
want to clear working .snd file? (y/n)
[Under CLM environment]
(load "ATS/all.lisp")
(load "l-uaa-mix3.lisp")
This will create a new variable named 'l-uaa-mix3' whose content is
the sound data.
(load "playit.lisp")
(playit l-uaa-mix3)
----------------------------------------------
(load "steady-sound.lisp")
(steady-sound l-uaa-mix3 :new-game 'l-uaa-steady)
-----------------------------------------------
(load "loops.lisp")
(loop-sound l-uaa-steady 12 :new-sound 'l-uaa-steady-loop)
------------------------------------------------
(load "express.lisp")
(vibrato-sound l-uaa-steady-loop vdepth vrate vdexp vrexp fadein fadeout
:new-sound 'l-uaa-steady-loop-vibrato)
Last modified: Tue Mar 3 02:34:54 PST